A-player
A team member who performs at a consistently high level and needs little direct oversight to do their job well.
An A-player is a team member who consistently performs at a high level with minimal supervision: someone who owns a role, solves problems without escalating every one, and raises the standard of the people around them rather than just meeting their own job description. Building a practice around A-players, rather than a team the owner has to constantly manage and correct, is one of the clearer paths out of the daily grind that keeps many owners chained to their practice.
The honest catch Ryan names directly is that A-players are not cheap, and a practice running high overhead genuinely cannot afford to hire and retain them, which becomes a vicious cycle, since a team of B- and C-players requires more owner oversight, which keeps the owner's stress high and the practice's overall efficiency lower than it needs to be. Getting overhead under control is often a precondition for being able to build an A-player team at all, not a separate, unrelated goal.
Assigning specific KPIs to specific team members and reviewing them regularly is part of how ordinary hires become A-players over time: people who own a number they're accountable for tend to rise to it, rather than remaining passive spectators of the practice's results.
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